We are one of the UK’s leading experience design studios, creating large scale media and interactive installations for clients across the world and our work ranges from cultural heritage, museums and galleries, visitor and brand experience centres, TV and film titles and innovation-led explorations into digital content. We also run a dedicated Research and Development unit within the studio, ISO*Labs, where we investigate the creative opportunities in next generation immersive technologies. Team members are invited to contribute to research-led projects and we support internal projects that extend studio knowledge, personal development and experience.
What we offer:
• Opportunity to work across a wide variety of project types and technologies, for leading clients in the UK and internationally
• Competitive Salary and pension based on experience
• Individual annual training fund and paid personal development time
• Access to equipment and technical facilities, demonstration and events spaces
• A friendly, vibrant work environment in our specially designed studios in Glasgow’s Merchant City
• Studio social programme and cultural events
• Cycle to Work Scheme
Please submit the following to <firstname.lastname@example.org>
• Cover letter, introducing yourself and why you would be a good fit at ISO
• Link to digital portfolio and/or showreel (if applying for a creative post)
Our studio is based in Glasgow, Scotland, most permanent roles are based there though we do offer flexible working and a hybrid in-studio / remote options. We welcome international freelance applications.
ISO is a member of the Living Wage Foundation and signatory to the Glasgow Living Wage initiative.
We are also members of the Cultural Diversity Network and are equal opportunities employers.
ISO is an accredited Tier 2 Visa sponsor and welcome non-British applicants looking to relocate to Scotland.
We’re looking for a highly organised and enthusiastic studio co-ordinator to oversee the day to day running of our busy studio. This opportunity is ideal for someone who has experience in project / office management or arts administration and is looking for a varied role which will also include managing our venue space and coordinating events. We’re looking for someone who has great communication skills, a positive and proactive approach and an interest in digital media.
As well as the logistics, you will be everyone’s first point of contact at ISO whether a client, supplier or staff member and you will be key to maintaining a vibrant, creative environment.
This will be a multi-faceted role based out of our Glasgow studio and encompasses:
Studio – systems and logistics, day to day studio management including supporting finance, production and IT. Managing travel planning and point of contact with suppliers and for general studio enquiries.
People – supporting the personal development of our internal team, helping to on-board new studio members and welcoming clients and collaborators. Supporting HR in keeping policies up to date
Culture – helping programme and manage our in-house and public events, ranging from talks and demonstrations, away days, hosting exhibitions and screenings within the ISO Eventspace.
Communications – internal and external updates on news and activities, helping to keep web, social and portfolios current. There will also be opportunities to get involved in winning new commissions and developing funding applications.
Please submit by Friday 29 October – 12 noon
No agencies – thank you.
Please send your CV and a one page covering letter explaining how you fit the role and what you would bring to ISO to: email@example.com with the header “ISO – STUDIO CO-ORDINATOR”
We’re looking for Production Co-ordinators to work across a range of exciting new commissions spanning filming, interactive and immersive production for cultural and commercial clients.
You will probably be from a digital creative or film/TV background, be experienced managing different teams and be comfortable managing fast moving productions and client reporting.
The role encompasses the usual tasks a co-ordinator works across albeit on these projects the types of media we produce might be unfamiliar.
Production and project management
Budget and resource planning
Creation of project schedules
Briefing and managing of internal and external team members, ensuring work is delivered within budget to the specification and milestones agreed with clients
Tracking deliverables and digital content receipt
Overseeing media reviews and software testing and QA
Digital asset management and upkeep of asset logs
Communications and reporting
Regular status reporting including progress against expenditure and projections
Co-ordination with the studio production staff on resource planning
Managing communications cross-team and between multiple contacts across clients and collaborators
Preparing submission decks and presentations
Contribute to any studio talks, project presentations or de-briefs.
Assist in gathering project assets for use on the ISO website, social channels or in press releases.
The post is based at our studio in Glasgow’s Merchant City where we operate a hybrid studio model and support a mix of in-studio and remote working where requested.
You may be working across multiple projects and liaising with different production teams both in-house and remote. The post will involve UK and European travel.
Initial posts are available for an immediate start – first reviews of applications: Friday 22 October – 12 noon
No agencies – thank you.
Please send your CV and a one page covering letter explaining how you fit the role and what you would bring to ISO to: firstname.lastname@example.org with the header “ISO – PROJECT CO-ORDINATORS”
isoLABS is the research and development arm of award-winning digital design studio ISO. We are looking to grow our talented, multidisciplinary team focussed on the creative application of interactive and immersive technologies.
This is an entry level role that would suit a recent graduate or keen self starter to support the isoLABS R&D department as Technical Assistant & conduct inquiries into a range of creative technical challenges. Areas of work will include but are not limited to the following:
Research software, hardware and practical applications for interactive tools & experiences Prototype and proof of concept development using the Unity games engine
Help define challenges, approaches & outcomes for short and long-term R&D projects across the isoLABS slate
Rigorously document the R&D process and findings and prepare documentation, reports and presentations for internal and external ISO use
Maintain ISO hardware in ready state and troubleshoot any issues with it including VR/AR/XR systems, mobile devices, projectors, screens, audio equipment, etc.
Set up and manage demonstrations for client presentations, workshops or conference showcases
Provide Unity support to ISO designers during technical development of creative projects
Deliver software builds and set up on target hardware
Be involved in the QA, UX and User Testing of live projects and work with producers to log and track QA-related issues
Produce workflow manuals and tutorials for internal and external use
Keep the studio informed on latest trends in creative & immersive tech
Work with and support any ISO collaborators such as artists in residence or academic researchers
Contribute to the creative atmosphere and studio life at ISO
Background in Interaction Design, User Experience Design, Creative Computing, Games Development or similar disciplines
Familiarity with Unity and C#
Confident handling hardware and devices including PC components, iOS and Android
Experience with VR/AR/XR systems
Basic knowledge of Adobe CC and/or 3D authoring software to manage assets
A mind for problem solving & ability to source answers via online forums and communities
Experience with Unreal Engine
Experience with other creative coding frameworks like Notch, Processing, OpenFrameworks or TouchDesigner
Knowledge of using version control systems like Perforce and Git Knowledge of electronics, sensors and/or microcontrollers (Arduino, Phidgets, Raspberry Pi)
This role is full time with flexible working patterns if required.
Available for an immediate start.
Initial 12 month appointment with a review to extension.
Salary, dependent on experience.
Cut off for first batch applications Friday 29 October – 12 noon
Please send to:with the header “ISOLABS – TECHNICAL ASSISTANT”
Motion Graphics Designer / Animator (Permanent)
Motion graphics and animation has always been at the core of the studio’s work and we have a vacancy for an experienced Motion Graphics designer / Animator with an immediate start, working out of our Glasgow studio. This is envisaged as a mid-level role where you will have an opportunity to take projects from concept to final delivery and on large multidisciplinary work as a core team member working alongside live action directors, producers, programmers and researchers.
Minimum 2+ years of professional experience
Good 2D/3D generalist skills with a specific specialism that you believe sets you apart from other creatives
Broad cultural interests and previous activity across the creative industries
Skills to include:
• Strong conceptual and design skills
• Unafraid to push into new territories, experiment and utilise unorthodox methods of expression
• Ability to engage with content-rich projects and lead development of narratives or storylines.
• Enthusiastic about contributing to projects across a range of final applications from apps and interactives, films and animation, installation, live infographics or proofs of concept explorations
• Fluent in Cinema 4D, Adobe CC Suite and the usual core software applications
• Solid understanding of design and content production processes and workflows
• Experience in realtime environments such as Unity 3D or Unreal Engine a benefit
• Experience with generative, interactive or procedural design tools a benefit
We’re currently recruiting motion graphics & animation freelancers to work on a number of exciting new projects.
Skills we’re looking for: Fluent in Cinema 4D, Adobe CC Suite, realtime environments such as Unity 3D or Unreal engine are a benefit.
Please send a CV and links to any online portfolio to email@example.com and use Freelance as the subject header.
During lockdown we reluctantly suspended our internships – we felt the lack of direct studio and team experience would reduce the value in the placement. We are hoping to reintroduce these in early 2022. In the meantime there are opportunities available for STUDIO EXPERIENCE – please see below.
We offer two formal internships – one during the Summer months and one at the start of a new year. These last from between 8 to 12 weeks and we take on a single intern at a time. The internships are very structured and you will be introduced to studio life, be offered opportunities for specific training or professional experience and work alongside the ISO team on Live Projects and our research work. We look for talented, motivated individuals across communication design, motion graphics and animation, film-making, games and interaction design, creative technologies, writing, research, and digital communications.
The next space will run between June and August and we will be accepting applicants from 01 May 2020 – 31 May 2020
The posts are very competitive so please apply with the following:
– Cover letter introducing yourself and your work and explaining why you think you would be a good addition to the studio
– CV with two references
– Digital link to an online portfolio and/or showreel
– Your available dates and the duration of internship you are looking for
Please submit to
firstname.lastname@example.org with the header “ISO – INTERNSHIP”
For UK applicants you will be paid at the Living Wage. For overseas applicants please include details of whether the internship is an element of your course and your eligibility to study or work in the UK.
Throughout the year we take in applicants looking for studio experience working on live projects. These are very much dependent upon the type of projects coming through the studio at any moment and the levels of support we are looking for. Unlike our Internship scheme these are not scheduled and can run from just a couple of weeks to a number of months and are very much led by the studio requirements and where we are looking for specific support. We are interested in meeting people with a broad skill range and experience in design and video production, interaction design, digital content management, technical research and user testing. Opportunities can also arise in creative writing, storyboarding and visualisation, social media and digital marketing, content research and reporting.
All posts are fixed term and paid at the Living Wage.
Please submit your interest with the following:
– Cover letter introducing yourself and your work
– Digital link to an online portfolio and/or showreel
Please submit to
email@example.com with the header “ISO – STUDIO EXPERIENCE”