The studio has just won a new Innovate UK R&D Award to work with internationally renowned Performance and Visual Arts space Tramway to develop a prototype on how live venues can adapt to a post COVID world.
The Sustainable Innovation Fund will support 9 months development, alongside a team of talented collaborators from the fields of audience evaluation, architecture, 3D scanning, virtual production and show design.
We will be developing a new digital toolset that will allow theatre, arts venues, and producers to reimagine shows and develop new audience experiences under social distanced guidelines, ensuring the safety of performers and visitors alike.
Our research team at isoLABS will be working alongside pre-visualisation specialists, Stageport award winning architects McGinlay Bell, audience engagement experts Indigo, H&S consultants ASE, and 3D digitisation specialists Parametrix. Tramway will be the host venue for the project and we hope to share developments on this critical area for creative recovery as we go.
The Box, Plymouth’s brand new arts and heritage complex, opens today!
The museum’s nine permanent galleries showcase an impressive collection of ship’s figureheads, thousands of natural history specimens, paintings, sculptures and ceramics from the city’s art collections.
Here are some stills from one of the 37 AVs we created for the museum, a large impactful projection and the culmination of the visitor’s journey through the Port of Plymouth gallery, our film tells the living breathing stories of Plymouth’s fishermen. Through archival materials and specially filmed footage it emphasises the drama and danger of an industry at the heart of Plymouth’s history and identity.
MuseumNext is one of the world’s leading conferences on new ideas in the world of Cultural Heritage. Due to host the event for the first time in Scotland just as COVID hit they are now launching their DISRUPT online programme 5th – 30th October.
How can museums make sense of the ground shifting beneath their feet? How can they provide better leadership in tough times? Over four weeks, they will look to answer these questions, with talks, interviews and perspectives from leading museum thinkers around the world. We are happy to support and sponsor their work and recommend you check it out – we’ll see you (virtually) there.
StoryFutures Academy is the UK’s National Centre for Immersive Storytelling and their Writers placement seeks to put leading Film and TV creatives into studios to exchange skills and knowledge and collaborate on new projects. Declan will be helping us develop narrative content on a number of new immersive projects.
Declan is a graduate of SFA’s Immersive Bootcamp and has credits with Audible, BBC Radio and the Tron and awards from BBC Writersroom, Bellrock and EIFF.
Congratulations to our friends at Studio MB whose ambitious project Al Salam Palace in Kuwait City has won a Scottish Design Award in the Experiential Design category!
We worked with SMB for over three years to create over 90 AV installations for the museum, which was restored to its original glory having been badly damage during the Iraqi invasion of 1990. It now tells the story of the Kuwaiti people via series of grand site-specific experiences.
New project confirmed at the fantastic Hans Christian Andersen House of Fairytales in Denmark. A magical story space split conceptually between a monochromatic ‘biographical level’ and a fantastical ‘imagination area’.
We are designing experimental animations, films and hybrid physical / digital interactives with a focus on empathy, imagination and play which we hope will complement and enhance the atmosphere and wonder inherent in his stories. It’s our second project with Kengo Kuma following our interactive work at V&A Dundee and the third major project we have live with EVENT at the moment. Image ©Kengo Kuma & Associates
Our VR experience 7 Sirens has inspired musician Giles Lamb’s new album SYNTHETIC DREAMS, out now. Giles created the original score for 7 Sirens using Yamaha’s vocaloid system combined with fragments of vocals by Emma Gillespie, strings and piano.
“The music is alien and yet retains a fragile humanity. The music navigates a haunting ambient vibe which steers to more intense hypnotic sound worlds”
This week we are (virtually) in South Yorkshire at Sheffield Doc Fest – the UK’s leading festival for documentary. We are amongst 20 international teams selected for the Talent Market at Alternate Realities, their immersive media strand.
ARTM provides a platform for creative teams to meet with and discuss new projects with commissioners and potential partners, focused on using digital technologies to push storytelling in exciting new directions.
We’ll be sharing a slate of new projects we’ve been developing within isoLABS across VR, interactive documentary and immersive sound.
Our VR piece 7 Sirens was selected for the Virtual Noise Showcase at SXSW this year. Unfortunately – like many events across the world – the festival was cancelled. So we are delighted that its now part of VRHAM! An international VR arts festival hosted by the Museum of Other Realities.
Alongside our work you can see a host of innovative, award winning VR creations that harness the power of immersive audio using state of the art binaural audio, realtime interactive audiovisuals, biofeedback, and facial recognition technology.
Our video installation for the entrance of Aberdeen Music Hall has been digitised and migrated online for this post Covid world! Thanks to Design and Code. It’s great to see explorations into how digital technology can allow people to engage with new work from the safety of their own homes.
Built from the incredible archive of events staged at the Music Hall, ‘Stepping In’ is the first of a series of commissions from contemporary media artists. Original project case study here
You can visit the virtual Aberdeen Music Hall Stepping In screen here
Nice to be working locally on the refurbishment of The Burrell Collection in Glasgow, described as “one of the most remarkable assemblages of works of art ever brought together my one man”. We are creating all the large media installations, hybrid interactives, even new furniture-based exhibits as part of the massive new scheme to not only unlock over 40% more exhibition space but also give visitors more insight into the work of the conservators, curators and staff at the Museum.
Architects model image ©John McAslan & Partners
Delighted to welcome Claire Ballantyne to the iso team.
Having previously worked for BBC Scotland and STV Claire now joins us as Digital Content Manager, overseeing content for all projects across the studio.
We’ve been down in Plymouth this week to start the commissioning of our suite of AVs for the city’s brand new £46 million cultural destination. The BOX is the largest new Museum project in the UK and brings together six national collections with over two million artefacts, extensive archives and a state of the art media lab celebrating the South West’s film and photographic heritage.
Our work ranges from documentaries where we embedded with local communities, 3D animations, games, hybrid physical/digital exhibits and large scale multiuser interactives; all managed via our bespoke content management system isoCAPS.
OAAM is a spectacular new Museum approximately 2 hours from Muscat. Working with our friends at EVENT we are creating a series of installations and interactive exhibits that explore the Architecture, Visual Arts and Crafts of the Omani people.
The centrepiece is a large scale videomapped gallery where we will be presenting 5 of the Omans most iconic buildings, supplemented by a series of interactives using hand tracking, motion control and augmented reality to allow visitors to create digital artworks of their own.
Image ©COX Architects
Britain’s most famous battleship the Victory is undergoing major restoration in its dry dock in Portsmouth and we are working with the curatorial team and exhibition designers Haley Sharpe on revamping the media exhibits in the accompanying Museum.
At the heart is a new immersive film at over 50 feet wide that tells the ship’s history created from live action, CGI animation, motion graphics and spacial sound which is now in production.