Commissioned to work on the new Visitor Experience for the Jodrell Bank Discovery Centre in Cheshire. A UNESCO World Heritage it is the home to a number of radio telescopes including the worlds third largest the Lovell Telescope. We will be supplying a suite of 10 AV installations across film, interactives and a series of motion comics that tell the story of the scientific and cultural impact of the work at the site.
Exciting new project for the NMD visualising the World of the Viking! Designed by EVENT The Raid will see us producing a series of new interactives and ambient media that show the spread of the Vikings influence, the logistics or planning for Raids and the forensic techniques deployed to bring their histories to life.
The Hunterian Museum will be a new building designed by award winning architects Hawkins Brown, erected behind the original 1837 Grade II*, Charles Barry range of the Royal College of Surgeons. The Museum will become one of the leading centres of surgical heritage in the world and is due to open in late 2022. We’ll be producing all the media exhibits for the new galleries.
Revisiting the SABIC Home of Innovation – a state of the art product showcase we developed with our friends at H&K Strategies, London for one of the largest companies in the Gulf. The Home of Innovation is a real world architectural scheme that uses smart technology, products and materials to offer a vision of sustainable future for home building in the region. We created the original presentation software and content to present future visions, climate analytics and stories to global visitors. Now developing a new Augmented Reality layer that will present virtual products alongside the physical to guests and allow them to bookmark content and personalize their tour.
New commission confirmed exploring art, fashion and how ‘digital twins’ and real time design tools can be used to create virtual environments.
Dressing Above Your Station, curated by Beca Lipscombe and Mairi MacKenzie, examines the role of fashion in the work, aspirations and cultural identity of the Scottish painter, Steven Campbell (1953–2007). Produced by Panel and hosted by Tramway, will take the form of a virtual exhibition designed by ISO with Rob Kennedy, including presentation through an ‘exhibition space’ on desktop, and a physical outdoor projection.
Funded by Creative Scotland and supported by Glasgow Life.
The new development at 40 Leadenhall Street, sandwiched between “The Gerkin” and “The Walkie-Talkie” in the City of London’s Financial District carries its own nickname of “Gotham City” due to its design recalling classic North American skyscrapers of the early 20th Century. We are working with MAKE Architects and SYSCO on developing dramatic large scale media surfaces to embed digital art in the core public spaces.
New project confirmed at the fantastic Hans Christian Andersen House of Fairytales in Denmark. A magical story space split conceptually between a monochromatic ‘biographical level’ and a fantastical ‘imagination area’. We are designing experimental animations, films and hybrid physical / digital interactives with a focus on empathy, imagination and play which we hope will complement and enhance the atmosphere and wonder inherent in his stories. It’s our second project with Kengo Kuma following our interactive work at V&A Dundee and the third major project we have live with EVENT at the moment.
Situated on Kowloon Peninsula, Hong Kong’s new cultural quarter, and designed by architects Herzog & de Meuron, M+ will be one of the largest museums of modern and contemporary visual culture in the world. We’re working on the MEDIATEQUE, which will launch with a collection of over 200 original works of video and media art. The space will be designed around viewing booths aimed at solo or smaller group experiences with a user interface that will encourage different audience groups to browse and discover new and unexpected artworks.
A major new R&D award will see us working with arts space Tramway to develop a digital prototype to help live venues adapt to a post COVID world. The Sustainable Innovation Fund will support 9 months development alongside a team of talented collaborators from the fields of audience evaluation, 3D scanning, architecture, virtual production and show design. We will be developing a digital toolset that will allow arts venues and producers to reimagine shows and develop new audience experiences under social distancing guidelines. This project is being lead by our R&D department isoLABS.
We’re working on a new project creating a series of immersive sound installations and interactives for the upgraded David Livingstone Centre just outside of Glasgow. We are working with our StoryFutures Academy writer-in-residence Declan Dineen on developing a series of abstract narratives that place the audience into key times and places of Livingstone’s extraordinary life.
Britain’s most famous battleship the Victory is undergoing major restoration in its drydock in Portsmouth and we are working with the curatorial team and exhibition designers Haley Sharpe on revamping the media exhibits in the accompanying Museum. At the heart is a new immersive film at over 50 feet wide that tells the ship’s history created from live action, CGI animation, motion graphics and spacial sound which is now in production.
Developing an exciting new location-based dining experience in London with WONDERLAND, a team comprising members previously at Disney and Heston Blumenthal’s restaurant group. Partnering with Warner DC, ‘Park Row’ is a imagining of Gotham as a truly immersive experience across specially designed theatrical spaces, performance areas and restaurant areas.
We’re working on an exciting new commission for the iconic Waldorf Astoria in New York. Currently undergoing a multi-billion dollar restoration we are designing an immersive motion gallery which uses the Waldorf’s incredible in-house archive to celebrate some of the defining moments of the hotel’s history and how it helped shape Manhattan. Our room will be one of a series of suites designed by leading international designers.
OAAM is a spectacular new Museum being built in Oman by COX Architects, approximately 2 hours from Muscat. Working with our friends at EVENT we are creating a series of installations and interactive exhibits that explore the Architecture, Visual Arts and Crafts of the Omani people. The centrepiece is a large scale videomapped gallery where we will be presenting 5 of the Omans most iconic buildings. This will be supplemented by a series of interactives using hand tracking, motion control and augmented reality to allow visitors to create digital artworks of their own.
We’re very excited to be working for Chicago’s Museum of Science & Industry to re-imagine and refresh of one of their iconic exhibits – Pioneer Zephyr, the world’s first high speed streamlined train. A sequence of panoramic films and interactive media will combine archive material, 3D and 2D animation and immersive sound to help visitors rediscover the magic and ingenuity of the iconic ‘Silver Streak’.
Due to open in late 2021 we are lead AV designers on the project and will be delivering almost 40 new exhibits including all the large media installations for Glasgow’s Burrell Collection. Undergoing a massive refurbishment the new scheme will unlock over 40% more exhibition space and give visitors an insight into not just the bulk of the collection usually kept in store but also the work of the conservators, curators and staff at the Museum. Also collaborating with Joachim King Studio on designing bespoke furniture that incorporates our interactive exhibits… make the digital physical!
Excited to be working with Scotland’s leading gin producer The Botanist on a series of exploratory projects around how they present their story via film, interaction and CGI visualisation. The Botanist uses 22 hand foraged local botanicals from its home island of Islay in the Outer Hebrides and the new work looks for innovative new ways of visualising this – and the international foraging and conservation networks they are building.
A key part of our studio practice is research and exploring new technologies, working methods and innovative ways of defining media and interaction design. That can be a challenge when in the midst of fast-moving live projects, so late last year we launched ISO’s dedicated R&D facility ‘isoLabs’. Here we have a creative technology research team working on a slate of projects with cultural and commercial partners, artists and performers and academia to explore audience behaviours and the creative opportunities in immersive technologies. Clients to date include National Theatre of Scotland, Royal Conservatoire, Aproxima, Sonica Festival, Glasgow Life, Media Academy at University West of Scotland, Glasgow School of Art, Glasgow University, Innovate UK and artists the Butler Brothers, and Rachel MacLean. Projects visible at isoLABS.io