New Scottish independent TV production company Freedom Scripted Entertainment, headed up by Mike Ellen, approached us to develop their branding and application for print, motion and digital. The company specialise in new writing and innovative drama for TV and multi-platform.
We looked at old typewritten drama scripts and found the aesthetics of the visual conventions, traditional formatting and geometric typewriter font effective. From there we developed a bespoke font, based on that vintage typewriter script and titled it ‘Freedom’.
For Freedom’s launch during the Edinburgh International Television Festival we created this animated ident and applied the identity to their website, social channels and print.
We worked with artist Rachel Maclean to create a website for her first feature film, the darkly-comic Make Me Up. The website design uses Rachel’s distinctive artwork to create a knowingly retro early web aesthetic. The film received its world premiere at the BFI London Film Festival on the Friday 12 October.
The film forms part of 14-18 Now, a cultural programme taking place across the UK to mark the centenary of the WW1. Part of the programme is Represent Now, sponsored by the Jerwood Charitable Foundation which features artwork inspired by the People’s Act 1918, an act which only gave the vote to women over 30. Rachel is one of three female artists invited to make works which explore democracy, equality and inclusion in contemporary Britain.
Protagonists Siri and Alexa subvert the rules set by a diva – with the voice of Kenneth Clark from the 1960s BBC series Civilisation – in a dangerous and seductive world.
The V&A Dundee has finally opened and we can now share the work we’ve been doing for the last year on our Design Unwrapped installation. We’ve developed a large interactive table to present the stories of four distinctive Scottish Design objects.
The table features augmented animations to illustrate the production processes of Lynne MacLachan’s ‘Statement Phase’ necklace, whilst a touch interactive lets you assemble a Hunter Boot from the pattern cutter’s components.
The S’Up Spoon co-designed between Grant Douglas and 4C Design shows how physical prototypes became a spin-off company that Grant now runs and Neil Poulton’s Scopas Light for Artemide illustrates the link between creative inspiration and technical innovation.
The Scottish Gallery is now open and free to visit.
1906 saw the opening of an astonishing piece of architecture for its time. Charles Rennie Mackintosh designed a groundbreaking building and interiors for Mrs Cranston’s Tea Room empire in Glasgow. Over a hundred years later we have created a 4k centrepiece film, Mackintosh and the Making of the Willow for the new visitor centre.
Supplied with Mackintosh’s original plans and photographs of the site, we created a CGI model, showing the building and interiors he and his wife Margaret Macdonald Mackintosh designed. The rooms have been recreated showing the distinctive character and design he is famous for. It’s the finale of the centre before visitors step next door to the faithfully re-created original Willow Tea Room.
Now open to the public at 217 Sauchiehall Street, Glasgow.
Our new exhibit at the historic Roman Baths features a large multi-user touchscreen by which visitors can explore all areas of the site in detail, seeing a variety of Roman characters (over one hundred of them) going about their various activities in real-time. Up to four users can select a character to reveal a cinematic view on a second screen, revealing their stories, actions and environment in more depth. The characters “living in” the table also feature in other parts of the museum, we wanted to maintain a sense of continuity whilst giving visitors the chance to engage with them in a new way.
To generate historically accurate animation, motion capture was used to record actor’s movements, which formed the basis of the final stylised animation. The exhibit gives a unique dual-perspective of the baths and its inhabitants, enhanced by 4k animation and photorealistic effects.
As part of Festival 2018 and Glasgow’s linking to Berlin for the European Championships, we invited Berlin-based audio/visual artist Tom Scholefield (aka Konx-on-Pax) to host a retrospective exhibition. The show featured record sleeve designs, graphic prints, posters, 3D visuals and video work from 2005 – 2018, showcasing Tom’s unique and immediately identifiable vibrant aesthetic. For the Preview weekend, Tom was also joined by Glasgow DJs Sofay and Ribeka for an exclusive live set in the ISO screening room before playing an exclusive live AV set in George Square with Mogwai’s Barry Burns and his band SUMS.
Tom has had his directorial work shown in different publications and festivals all over the world and is known for his psychedelic 3D live visuals for artists such as Lone and his own performances. In more recent years, he has worked with labels such as Warp Records, Brainfeeder, Hyperdub and LuckyMe and he continues to release his own electronic music on Planet Mu.
As part of Festival 18 and The Merchant City Festival, we are hosting the first gallery exhibition of Ex-ISO studio member and Berlin-based audio/visual artist Tom Scholefield and a screening of Run Lola Run in in our Merchant City studio.
Tom, better known as Konx-Om-Pax takes classic 80s sci-fi and modernist cues to create a vivid aesthetic that has shaped the looks of musicians such as Hudson Mohawke, Oneohtrix Point Never and Keudo. Run Lola Run is a critically acclaimed tense thriller which was filmed in and around Berlin in 1998.
ISO are delighted to welcome Verena Henn to the studio. Verena is a Researcher and Interactive Developer and will be based out of ISO under her 2-year KTP Associate position at the UWS School of Media, Culture and Society.
The KTP (Knowledge Transfer Programme) is one of Innovate UK’s flagship innovation support schemes for developing links between academia and industry and the Associate role is a high profile position focussed on developing our next generation of business leaders.
Verena will be embedded with our R&D team exploring the practical applications of virtual, augmented and mixed reality. Verena was previously at interactive Studio Grosse8 in Cologne.
This month we welcome Kagan Kaya to the ISO studio who is joining us for a three-month internship.
Kagan is currently a masters student at the Glasgow School of Art where he is studying Communications Design after graduating from Mimar Sinan Fine Arts University.
Originally interested in editorial and print media he has since been exploring motion graphics and augmented reality technologies.
We were commissioned by BBC Scotland to produce the title sequence and 77 individual motion graphics for a new three-part series, Scotland From the Sky. The series charts a century of aerial photography and witnesses the changes in rural and urban landscapes.
Author and presenter James Crawford guides us through a mix of aviation adventure and historical detective work from long-lost landmarks to shining a light onto early military recognisance as he explores Scotland from the air.
We used a variety of techniques from re-animating archive stills with 2.5D displacement, augmenting aerial footage with CGI reconstruction and animating maps as historical archive merged into modern views of Scotland
ISO designer Robert Duncan ventured off to Berlin in May to attend the Pictoplasma conference and festival. The event is a hub for those looking to immerse themselves in contemporary character design and art.
Robert had kept the festival on his radar for a long time and this year decided to take the plunge and submit his work. The artists at the events were hugely inspiring and the level of talent and success they exuded on stage was something he’s keen to emulate.
The GIF attached is Robert’s submission – Amaxius, 5th Level Wizard!
We’re pleased to announce that Pawel Kudel is now a full-time member of the ISO team. He’s our R&D Technician and will continue to research emerging immersive technologies.
Pawel is a recent graduate of the Interaction Design course at the Glasgow School of Art where he collaborated with the Scottish Ballet and Dancer and Choreographer, Sophie Laplane, to create an interactive digital installation for the Scottish Ballet’s Digital Season, Under The Skin.
A major collaboration between The Glasgow School of Art and ISO on an exciting new project will bring the fire damaged life-sized statues, originally in the Macintosh building back to life using virtual and augmented reality.
The award from the Arts and Humanities Research Council (AHRC) allows us and the School of Simulation and Visualisation department (SimVis) at the GSA to build a prototype of the iconic Laocoon statue. The statue has been 3D scanned by the SimVis department and visitors will be able to interact and learn more about the statue, on tablets and VR headsets.
We’ve just completed the first of our workshops with a wider curatorial and expert team, with more happening over summer 2018 before the opening in spring 2019.
ISO will be working with PhD student Ronnie Campbell, 1 of the 13 PhD students funded by the National Productivity Investment Fund, to facilitate the development of tools and techniques, models and recommendations for a variety of situations allowing ISO Design to help guide clients in their conception and delivery of media exhibits so that these match user needs and behaviours.
Ronnie’s specialization is audio and has recently been utilizing the upgraded ambisonic sound booth in the Glasgow School of Art’s Sim Vis Department which is able to envelop listeners in an ambisonic sound sphere made up of 16 speakers, creating 3D spatialized sound.
ISO are again working with our friends at the Roman Baths in Bath and EVENT to develop a new interactive installation. It will allow the visitor to explore the entire Roman Baths complex as it would have appeared in its heyday on an immense 84” dual screen multi-user touch table.
While exploring a digital plan of the bathhouses, motion-captured characters of the period are presented on secondary screens to allow the visitor a cinematic view of day-to-day on-site, with the characters in their surroundings. The work is an extension of our original film and CGI installations for the Baths which used live action and animated characters to tell a series of narratives through the buildings and outhouse of the location.
We can’t show any shots of the interactive, but we can show you a picture of 10 of us trying to get the touchscreen back in its box!
Opening in Summer 2018.