OAAM is a spectacular new Museum approximately 2 hours from Muscat. Working with our friends at EVENT we are creating a series of installations and interactive exhibits that explore the Architecture, Visual Arts and Crafts of the Omani people.
The centrepiece is a large scale videomapped gallery where we will be presenting 5 of the Omans most iconic buildings, supplemented by a series of interactives using hand tracking, motion control and augmented reality to allow visitors to create digital artworks of their own.
Image ©COX Architects
Britain’s most famous battleship the Victory is undergoing major restoration in its dry dock in Plymouth and we are working with the curatorial team and exhibition designers Haley Sharpe on revamping the media exhibits in the accompanying Museum.
At the heart is a new immersive film at over 50 feet wide that tells the ship’s history created from live action, CGI animation, motion graphics and spacial sound which is now in production.
We’re thrilled that our site specific VR work 7 Sirens will be showcased at this year’s SXSW festival as part of the Kaleidoscope “Virtual Noise” programme.
Kaleidoscope brings together top artists and developers to help develop, fund, curate, and distribute innovative digital work. The Virtual Noise Showcase is a selection of the best XR projects that harness the power of immersive audio. 7 sirens will be demoed at the SXSW Virtual Cinema during the festival.
We’re looking for experienced MOTION GRAPHICS DESIGNERS / ANIMATORS to join our Glasgow studio.
We have a full time in house position and we’re also looking for freelancers and remote workers to work with us on specific projects.
For full details please see the ‘opportunities’ page of our site, and to apply send a CV, cover letter and links to online work/portfolio to firstname.lastname@example.org
We’re developing an exciting new location-based dining experience in London with WONDERLAND, a team comprising members previously at Disney and Heston Blumenthal’s restaurant group. Partnering with Warner DC, ‘Park Row’ is a imagining of Gotham as a truly immersive experience across specially designed theatrical spaces, performance areas and restaurant areas.
Image ©Wonderland Restaurants/DC Comics
Like many we were deeply saddened to hear of the passing of the mighty Andrew Weatherall this week.
A real hero of ours and one of the true originals. Here’s excerpts from an unscreened channel 4 clubland TV pilot we made in 2012.
Extraordinary week in California on the CC: Immersive mission to San Francisco & LA to meet some of the West Coast’s most exciting studios and share insights into the development of interactive content and media.
Highlights included meetings with IDEO, Magic Leap, Facebook Oculus, Unreal, Netflix, Sony Studios and HTC Vive. Microsoft’s Reactor demoed Hololens2 and their volumetric capture system, and ILMxLABS showed us their work on Vadar Immortal VR. A tale of two cities… here’s the view from Industrial Light and Magic – and from the 13th floor of the Netflix building
We’re looking for a Digital Content Manager to join our award winning studio!
You’ll be working primarily on a high profile, fast paced international Museum project where you will be responsible for sourcing, collecting, managing and distributing a wide range of digital content for use by our design and development teams. Check out our ‘opportunites’ page for the full job description.
To apply please send a CV & cover letter to email@example.com
We created the title sequences for Blazing Griffin’s new detective puzzle game ‘Murder Mystery Machine’ for the Apple Arcade platform.
We used an innovative way of importing scenes and assets from the different game chapters to create each unique title sequence, referencing different locations, characters, and crimes. At the centre of every sequence is a modern graphic twist on a classic police procedural motif. All episodes are available to play now!
isoLABS lead researcher and KTP associate Verena Henn is at Beyond Conference in Edinburgh today, a two day interdisciplinary R&D conference bringing together researchers, creatives and business leaders from the UK and further afield.
This year’s focus is exploring the impact of AI, machine learning, informatics and data on the creative industries. Verena is also one of the poster exhibitors at the Innovation Showcase – sharing her research into experiential storytelling.
We created the visuals and branding for SubClub x Ballantines True Music event in Moscow, and were lucky enough to join the subbie team for the night itself!
Special thanks to Ballantines, Hannah, Claire, Irina, Nora, Michel, Harri, Dom, Baz, Mike and Vlad.
We were in Beijing earlier this month for ‘Time, Culture & Identity: A Digital Exchange’ – hosted by The Science Museum, bringing together leading digital creatives from both the UK and China. We joined Clay Interactive, Cogapp and Harmonic Kinetic for a fantastic week of visits, presentations, and ideas exchanges.
The week ended with a collaborative workshop to develop new interactive ideas for the Palace Museum’s collection of 18th century ‘Sing Sing’ automata, originally designed and shipped from the North of England as gifts for the Emperor and his court.
Thanks to all organisers and attendees for making it such a memorable experience and to AHRC for supporting the project.
Back in the US last week to kick start a brand new project at the Chicago Museum of Science & Industry – the oldest science museum in the Western Hemisphere.
We will be re-imagining one of their iconic exhibits – The Pioneer Zephyr, the world’s first high speed streamlined train. A sequence of panoramic films and interactives will combine archive material, 3D and 2D animation and immersive sound to help visitors rediscover the magic and ingenuity of the iconic ‘Silver Streak’.
We can’t wait for TRC Media’s new IMMERSIVE programme to start later this month – we’ve been selected as part of the first cohort, alongside some of the country’s leading digital studios for 6 months of workshops, talks, and visits developing new forms of immersive storytelling.
We’re delighted to have two new designers join our team.
Kagan Kaya has now started as a full time designer after a very successful internship with us last summer. Kagan recently graduated from GSA with a Masters in Communication Design.
Simon Wawrzak is our new motion graphics designer and has already started working on a number of the digital media exhibits we are creating for The Box Museum in Plymouth, Al Salam Palace Museum in Kuwait, and the Museum of Science & Industry in Chicago.