We’re looking for a Digital Content Manager to join our award winning studio!
You’ll be working primarily on a high profile, fast paced international Museum project where you will be responsible for sourcing, collecting, managing and distributing a wide range of digital content for use by our design and development teams. Check out our ‘opportunites’ page for the full job description.
To apply please send a CV & cover letter to firstname.lastname@example.org
We created the title sequences for Blazing Griffin’s new detective puzzle game ‘Murder Mystery Machine’ for the Apple Arcade platform.
We used an innovative way of importing scenes and assets from the different game chapters to create each unique title sequence, referencing different locations, characters, and crimes. At the centre of every sequence is a modern graphic twist on a classic police procedural motif. All episodes are available to play now!
isoLABS lead researcher and KTP associate Verena Henn is at Beyond Conference in Edinburgh today, a two day interdisciplinary R&D conference bringing together researchers, creatives and business leaders from the UK and further afield.
This year’s focus is exploring the impact of AI, machine learning, informatics and data on the creative industries. Verena is also one of the poster exhibitors at the Innovation Showcase – sharing her research into experiential storytelling.
We created the visuals and branding for SubClub x Ballantines True Music event in Moscow, and were lucky enough to join the subbie team for the night itself!
Special thanks to Ballantines, Hannah, Claire, Irina, Nora, Michel, Harri, Dom, Baz, Mike and Vlad.
We were in Beijing earlier this month for ‘Time, Culture & Identity: A Digital Exchange’ – hosted by The Science Museum, bringing together leading digital creatives from both the UK and China. We joined Clay Interactive, Cogapp and Harmonic Kinetic for a fantastic week of visits, presentations, and ideas exchanges.
The week ended with a collaborative workshop to develop new interactive ideas for the Palace Museum’s collection of 18th century ‘Sing Sing’ automata, originally designed and shipped from the North of England as gifts for the Emperor and his court.
Thanks to all organisers and attendees for making it such a memorable experience and to AHRC for supporting the project.
Back in the US last week to kick start a brand new project at the Chicago Museum of Science & Industry – the oldest science museum in the Western Hemisphere.
We will be re-imagining one of their iconic exhibits – The Pioneer Zephyr, the world’s first high speed streamlined train. A sequence of panoramic films and interactives will combine archive material, 3D and 2D animation and immersive sound to help visitors rediscover the magic and ingenuity of the iconic ‘Silver Streak’.
We can’t wait for TRC Media’s new IMMERSIVE programme to start later this month – we’ve been selected as part of the first cohort, alongside some of the country’s leading digital studios for 6 months of workshops, talks, and visits developing new forms of immersive storytelling.
We’re delighted to have two new designers join our team.
Kagan Kaya has now started as a full time designer after a very successful internship with us last summer. Kagan recently graduated from GSA with a Masters in Communication Design.
Simon Wawrzak is our new motion graphics designer and has already started working on a number of the digital media exhibits we are creating for The Box Museum in Plymouth, Al Salam Palace Museum in Kuwait, and the Museum of Science & Industry in Chicago.
ISO Producer Lauren Glasgow was one of the keynote speakers at the Royal Conservatoire’s Learning & Teaching conference today. Lauren talked about how opportunities for creative exploration have evolved in response to technological developments such as VR and AR, using two recent research projects as examples – Dath/Dah, a voice controlled interactive developed as part of the GUIR programme, and Digital Laocoön, a VR experience created in partnership with The Glasgow School of Art.
After the presentations attendees were invited to try the VR experiences for themselves.
For this year’s Scalarama film festival we screened the Sundance award winning documentary We Live in Public.
Its ten years since the film’s first release and twenty years since Josh Harris began the Big Brother style social experiments that are the focus of the film.
Thanks to everyone who came down – we hope you enjoyed it as much as we did!
Our KTP Associate Verena has been at the University of Antwerp’s brand new Immersive Technology Lab attending an intensive ten day research summer school “Storytelling in virtual reality – an immersive experience” alongside researchers from all over Europe who are creating VR experiences with narrative at their core.
The week began with a series of talks and workshops with experts from the field, before attendees were then given state of the art equipment and facilities to conceive and create their own VR experience.
This week we said goodbye to Tom Ive, our latest intern, who is now off to study for six months at the Royal Danish Academy of Fine Arts – we wish him all the best!
Tom was here for six weeks for our summer internship programme. If you’re interested in applying for one of our internships check out the ‘opportunities’ page for more information.
Image © Tom Ive
We were commissioned by Apple to create a suite of illustrations for the App Store Feature Stories. They were revealed across the week to celebrate this years Gamescom, the world’s largest games conference taking place in Berlin.
Each illustration celebrates how real relationships and connections have been made inside the world of games. Stylised illustrations of our characters float in parallax worlds created from elements of the games.
Digital Artist and filmmaker John Butler of The Butler Brothers is isodesign’s first Artist in Residence. Along with the ISO*Labs team, John is developing a live motion capture performance – the first of its kind using smartsuit technology.
Thank you to everyone who came down to the studio on Sunday to participate in and experience DATH | DAH – our research project exploring the evolution of the Gaelic dialect through voice triggered AI.
Thanks to our collaborators and contributors – Glaschu Beò (Glasgow Life), Sabhal Mòr Ostaig, the Royal Conservatoire of Scotland, GUIR!, and University of the West of Scotland.
Special thanks to our Merchant City Festival volunteer Elaine.