New project confirmed at the fantastic new Hans Christian Andersen House of Fairytales in Denmark. A magical story space split conceptually between a monochromatic ‘biographical level’ and a fantastical ‘imagination area’.
We are currently designing experimental animations, films and hybrid physical / digital interactives with a focus on empathy, imagination and play which we hope will complement and enhance the atmosphere and wonder inherent in his stories.
It’s our second project with Kengo Kuma following our interactive work at V&A Dundee and the third major project we have live with EVENT at the moment.
Image ©Kengo Kuma & Associates
Our VR experience 7 Sirens has inspired musician Giles Lamb’s new album SYNTHETIC DREAMS, out now. Giles created the original score for 7 Sirens using Yamaha’s vocaloid system combined with fragments of vocals by Emma Gillespie, strings and piano.
“The music is alien and yet retains a fragile humanity. The music navigates a haunting ambient vibe which steers to more intense hypnotic sound worlds”
This week we are (virtually) in South Yorkshire at Sheffield Doc Fest – the UK’s leading festival for documentary. We are amongst 20 international teams selected for the Talent Market at Alternate Realities, their immersive media strand.
ARTM provides a platform for creative teams to meet with and discuss new projects with commissioners and potential partners, focused on using digital technologies to push storytelling in exciting new directions.
We’ll be sharing a slate of new projects we’ve been developing within isoLABS across VR, interactive documentary and immersive sound.
Our VR piece 7 Sirens was selected for the Virtual Noise Showcase at SXSW this year. Unfortunately – like many events across the world – the festival was cancelled. So we are delighted that its now part of VRHAM! An international VR arts festival hosted by the Museum of Other Realities.
Alongside our work you can see a host of innovative, award winning VR creations that harness the power of immersive audio using state of the art binaural audio, realtime interactive audiovisuals, biofeedback, and facial recognition technology.
Our video installation for the entrance of Aberdeen Music Hall has been digitised and migrated online for this post Covid world! Thanks to Design and Code. It’s great to see explorations into how digital technology can allow people to engage with new work from the safety of their own homes.
Built from the incredible archive of events staged at the Music Hall, ‘Stepping In’ is the first of a series of commissions from contemporary media artists. Original project case study here
You can visit the virtual Aberdeen Music Hall Stepping In screen here
Nice to be working locally on the refurbishment of The Burrell Collection in Glasgow, described as “one of the most remarkable assemblages of works of art ever brought together my one man”. We are creating all the large media installations, hybrid interactives, even new furniture-based exhibits as part of the massive new scheme to not only unlock over 40% more exhibition space but also give visitors more insight into the work of the conservators, curators and staff at the Museum.
Architects model image ©John McAslan & Partners
Delighted to welcome Claire Ballantyne to the iso team.
Having previously worked for BBC Scotland and STV Claire now joins us as Digital Content Manager, overseeing content for all projects across the studio.
We’ve been down in Plymouth this week to start the commissioning of our suite of AVs for the city’s brand new £46 million cultural destination. The BOX is the largest new Museum project in the UK and brings together six national collections with over two million artefacts, extensive archives and a state of the art media lab celebrating the South West’s film and photographic heritage.
Our work ranges from documentaries where we embedded with local communities, 3D animations, games, hybrid physical/digital exhibits and large scale multiuser interactives; all managed via our bespoke content management system isoCAPS.
OAAM is a spectacular new Museum approximately 2 hours from Muscat. Working with our friends at EVENT we are creating a series of installations and interactive exhibits that explore the Architecture, Visual Arts and Crafts of the Omani people.
The centrepiece is a large scale videomapped gallery where we will be presenting 5 of the Omans most iconic buildings, supplemented by a series of interactives using hand tracking, motion control and augmented reality to allow visitors to create digital artworks of their own.
Image ©COX Architects
Britain’s most famous battleship the Victory is undergoing major restoration in its dry dock in Plymouth and we are working with the curatorial team and exhibition designers Haley Sharpe on revamping the media exhibits in the accompanying Museum.
At the heart is a new immersive film at over 50 feet wide that tells the ship’s history created from live action, CGI animation, motion graphics and spacial sound which is now in production.
We’re thrilled that our site specific VR work 7 Sirens will be showcased at this year’s SXSW festival as part of the Kaleidoscope “Virtual Noise” programme.
Kaleidoscope brings together top artists and developers to help develop, fund, curate, and distribute innovative digital work. The Virtual Noise Showcase is a selection of the best XR projects that harness the power of immersive audio. 7 sirens will be demoed at the SXSW Virtual Cinema during the festival.
We’re looking for experienced MOTION GRAPHICS DESIGNERS / ANIMATORS to join our Glasgow studio.
We have a full time in house position and we’re also looking for freelancers and remote workers to work with us on specific projects.
For full details please see the ‘opportunities’ page of our site, and to apply send a CV, cover letter and links to online work/portfolio to firstname.lastname@example.org
We’re developing an exciting new location-based dining experience in London with WONDERLAND, a team comprising members previously at Disney and Heston Blumenthal’s restaurant group. Partnering with Warner DC, ‘Park Row’ is a imagining of Gotham as a truly immersive experience across specially designed theatrical spaces, performance areas and restaurant areas.
Image ©Wonderland Restaurants/DC Comics
Like many we were deeply saddened to hear of the passing of the mighty Andrew Weatherall this week.
A real hero of ours and one of the true originals. Here’s excerpts from an unscreened channel 4 clubland TV pilot we made in 2012.
Extraordinary week in California on the CC: Immersive mission to San Francisco & LA to meet some of the West Coast’s most exciting studios and share insights into the development of interactive content and media.
Highlights included meetings with IDEO, Magic Leap, Facebook Oculus, Unreal, Netflix, Sony Studios and HTC Vive. Microsoft’s Reactor demoed Hololens2 and their volumetric capture system, and ILMxLABS showed us their work on Vadar Immortal VR. A tale of two cities… here’s the view from Industrial Light and Magic – and from the 13th floor of the Netflix building